LEGO® SERIOUS PLAY® is a thinking, communication and problem-solving method for real challenges in real time

Definition of LEGO SERIOUS PLAY
LEGO® SERIOUS PLAY® is a facilitated thinking, communication and problem solving technique for use with organizations, teams and individuals. It draws on extensive research from the fields of business, organization development, psychology and learning, and is based on the concept of “hand knowledge.”

When to use LEGO SERIOUS PLAY
The appropriateness of using LEGO SERIOUS PLAY depends on what you want to achieve by gathering people to deal with a business opportunity or business challenge. You can determine it by asking yourself the following three questions:

Question 1 check:
What is the purpose of the gathering?

It is a good idea to use LEGO SERIOUS PLAY:

  • when you want everyone to contribute her or his knowledge and opinions on a level playing field
  • when you are looking for a honest dialog between team members and collaborative communication
  • when you don't want any participant to dominate at the expense of others i.e. by pursuing a personal agenda
  • the participants are diverse in age, professional background or training (i.e. engineering and marketing)
    or organizational status

Question 2 check:
What is the subject for the gathering?

It is a good idea to use LEGO SERIOUS PLAY when:

  • the subject is quite complex and multifaceted with no immediate clear answers
  • there is a need to grasp a bigger picture, identify connections and explore various options and potential solutions

Question 3 check:
What are the requirements for the decisions made at the gathering?

It is a good idea to use LEGO SERIOUS PLAY, when it is important:

  • to give all participants a common understanding and frame of reference that will impact their work together after the meeting
  • to make decisions that everyone commits to and honors after the meeting, even though even if she/he does not agree 100% with everything
  • to make sure there are no excuses or lack of initiative after the meeting due to participants feeling they were not heard nor involved in the decision